This family classic game about derailing grandma, grandpa, parents, siblings as you all try to get your meeples home is derived from the ancient Indian Pachisi. At Luudoo you can create your very own edition. By inserting colours, text, and photos, you add your personal touch. Just don't take it personal and, whoever boots who, remeber to Chill! If you are looking for an outstanding gift for grandma or grandpa's special birthday, a wedding, a wedding or leaving party, or simply something extraordinary for your family, then this might be for you.
No need! Who wouldn't remember from their childhood days how to roll the dice and scramble for your individual finish zone. And how to kick out some of your opponents along the way. There may be as many sets of rules as there are families. So you may have yours whatever the 'official' rules may be, and we certainly won't mess with them. We let you customise the game board and box, with your colours, your text, and your photos. It is all up to your creativity, we just provide the handy tools.
Simple rules and the ultimate joy of throwing a spanner in the works at just the right time make this board game classic an all-time family favourite. Especially with a personally customised edition, including playing pieces with pictures of your loved ones. Dice rolls determining how far your pieces may move create a significant element of luck. Which feels even better if using our customised dice, replacing the coveted number 6 with a pciture of your choice. But by cleverly choosing which piece you move, you will slowly but surely carve out an advantage - until you get the boot.
You may design your very own custom edition according to your wishes and preferences, including your own text and photos. Based on a range of templates—you will find what your need for birthdays, weddings, or any other occasion—you may choose text and colours for the board and the box. Place pictures on the starting squares; print a message on the board; and choose a colour scheme. Whatever suits you or the recipient of your gift. By the way, did you know you could select a heart-shaped board. Whether Valentine's Day is creeping up or there's a big wedding anniversary to celebrate - match fun with heart-shaped love, it's a great recipe.
You may add a further personal touch by adding custom figurines, based on their photos. Just as long as you Chill! when the birthday girl, your mother in law, kicks you off the board as you're about to make it home. Or by printing your nephew's picture on the dice.
LUUDOO manufactures customised card and board games since 2012. All of our customised games are manufactured in the EU, the vast majority in Germany. We also take care to source our raw materials in European where at all possible and strive to only use sustainable materials, as long as this does not interfere with the quality or longevity of our games.
As you would expect our customised games meet or exceed the safety requirements for toys in any of the markets we sell to.
Please check the SPECIFICATIONS tab for material, print and sizing information for the customised game components for this particular game
All or our board games are delivered with wooden dice and pawns as required and packaged in a sturdy box with an additional drawstring bag for any loose pieces. Any additional components you might want to customise or purchase as part of the customisation process are listed below and replace these basic components.
Our customised gift box for board games made from cardboard
+ €15.00
Our delux option: Gameboard and box made from wood and printed with your design
+ €35.00
Additional wooden pawns in case you choose a board for up to 6 players
+ €2.00
With wooden pedestals in 4 colours, 4 per colour
+ €8.00
With wooden pedestals in 6 colours, 4 per colour
+ €15.00
1 die with your picture replacing side "6"
+ €8.00
2 dice with your picture replacing side "6"
+ €12.00
4 dice with your picture replacing side "6"
+ €20.00
Please ADD these times to the shipping date.
° Only available for card games in non-customised packaging and some other games packing small enought to fit through a letter box
* Delivery services DO NOT GUARANTEE these shipping times. Times give are based on typical shipping times provided by delivery services and our own experience.
1 Working Days = Monday - Saturday
2 Working Days = Monday - Friday
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DHL Premium | 2-4 days*¹ | € 12.50 |
Layers of birch plywood, all edges and corners slightly beveled, surfaces varnished.
Wooded boards are directly printed with your design at 150 DPI.
Measurements: 332 x 332 x 8mm
Customisable print area: 320 x 320mm
Gap between print and board edge: For technical reasons there will be 6mm gap between print image and all edges of the wooden board.
Outside dimensions 340 x 225 x 40mm.
Box and inlay printed with LUUDOO branding.
Customiseable square cardbox board
Outside measurements of 288 x 288 x 43mm.
If customised, the picture printed on top has a size of 271 x 271mm.
Inside: Ca. 350 x 334 x 50mm
Outside: Ca. 367 x 350 x 61mm
Made from birch plywood, joined by interlocking fingers.
All outside surfaces sanded down and varnished.
2 side faces with lasered LUUDOO branding, bottom of box with lasered safety instructions.
Includes a cardboard inlay for holding contents for certain games.
All woods from sustainable forestry.
Your design is directly printed on the sliding lid of the box.
Digital prints at 150 DPI.
20 x 30mm with one beveled edge (bevel radius 5mm).
Made from 1mm cardboard, finished on both sides with digital prints of your design at 150 DPI.
Hemispherical, slotted plinth made from coloured beech wood, choice from a palette of 6 colours.
Bottom diameter 20mm.
White plastic blank 22 x 22 x 22mm with rounded edges. Sides 1 - 5 marked with embossed black dots.
Additional embossing "LUUDOO" on side 2.
Your design is directly printed on empty side "6" in a 150 DPI resolution.
A4 printable rules for Ludo / Pachisi
Countless variants of this game exist, derived from Indian game Pachisi. Chill!, Ludo, Sorry! Pachisi, Wahoo, Aggravation, and Parcheesi are but a few examples. Likewise, there may exist about as many sets of house rules as there are families.
Two, three, or four can play, without partnerships. At the beginning of the game, each player‘s four tokens are out of play and staged in the player‘s yard (one of the large corner areas of the board in the player‘s colour). When able to, the players will enter their tokens one per turn on their respective starting squares, and proceed to race them clockwise around the board along the game track (the path of squares not part of any player‘s home column). When reaching the square below his home column, a player continues by moving tokens up the column to the finishing square. The rolls of a single die control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game. The others often continue to play to determine second-, third-, and fourth-place finishers.
Each player rolls the die; the highest roller begins the game. Players alternate turns in a clockwise direction.
To enter a token into play from its yard to its starting square, a player must roll a 6. The player may draw a token from home every time he gets a 6 unless home is empty or move a piece 6 times. The start box has 2 own tokens (is doubled). If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player.
Players must always move a token according to the die value rolled. Once a player has one or more tokens in play, he selects a token and moves it forwards along the track the number of squares indicated by the die. A token may land on an opponent’s token to capture it but may not move past that token. Passes are not allowed; if no move is possible, the turn moves to the next player.
Rolling a 6 earns the player an additional or „bonus“ roll in that turn. If the bonus roll results in a 6 again, the player earns again an additional bonus roll. If the third roll is also a 6, the player may not move and the turn immediately passes to the next player.
If the advance of a token ends on a square occupied by an opponent‘s token, the opponent token is returned to its owner‘s yard. The returned token can be reentered into play only when the owner rolls a 6. If a piece lands on the same space as another piece of the same colour, the pieces are doubled and form a „block“. If the advance of a block ends on an opponent’s block, the latter is captured and returned to its owner’s yard, collectively.
A player‘s home column squares are always safe since no opponent may enter them. In the home column, you cannot jump over your token. Roll the exact number needed to get each token onto the finishing square.